Rush 2: Extreme Racing USA
Nintendo 641998WindowsPlayable
Runs natively on PC through Rush 2 Recompiled.
Project page on github.com.
Cover art and game details from IGDB.
- Original console
- Nintendo 64 · Nintendo, 1996
- Runs on
- Native PC
- Platforms
- Windows
- Method
- RecompThe original machine code translated automatically into C or C++, with tools like N64Recomp or ReXGlue.
- Status
- Playable
- Latest release
- v1.0.18 ↗
- Last update
- Oct 2026
Listing updated .
About Rush 2: Extreme Racing USA
Rush 2: Extreme Racing USA is a sequel to San Francisco Rush and the second game in the Rush series. The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game. Cities used are New York (Uptown and Downtown), Hawaii, Las Vegas, San Francisco (Alcatraz), Los Angeles, and Seattle. Other tracks playable at the start of the game are Stunt, Crash, and Halfpipe. A bonus track can be won where your car is miniaturized and you drive through the offices of Midway Games. Another bonus is the full pipe level, as the last achievement to unlock.
- Released
- 10 Nov 1998
- Genre
- Racing
- Themes
- Action
- Modes
- Single player, Split screen
- Developer
- Atari Games
- Publisher
- Midway Games
- Rating
- 69/100 from 6 ratings
Screenshots, summary and details from IGDB ↗. They describe the original game, not the port.
Rush 2: Extreme Racing USA PC port: quick answers
- Do I need to own Rush 2: Extreme Racing USA?
- Yes. Rush 2 Recompiled needs game files from a copy you own. PlayPorted links only to the project page and never to game files.
- Is the Rush 2: Extreme Racing USA PC port finished?
- Yes, the project calls it playable. Its last update was Oct 2026, and the latest release is v1.0.18.
- Which systems does it run on?
- Windows.
- Is it an emulator?
- No. Rush 2 Recompiled translates the original game code into native code, so it runs without an emulator.
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